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And so in the interest of keeping things meta, I’m now going to address you, the reader, directly, and ask you some questions. It’s an interesting idea, and the game adapts a little based on your answers to make your experience a little more personal. He periodically breaks the fourth wall to interact with you, asking you questions about what you fear, which characters in the game you’re fond of and which you don’t really care for.
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You can also check out our guide on how to get the Shield-Weaver armor, which is the best armor in the game.Throughout the course of the new PS4 exclusive, Until Dawn, Peter Stormare, playing the part of a character referred to as The Analyst, will speak directly to you, the gamer. You can find out more about Aloy’s journey, as well as find other articles like this, by heading over to our Horizon Zero Dawn walkthrough. For all the RPG elements it has, Horizon Zero Dawn is in fact just Aloy’s story, and players have no real power over how that story turns out. To us, Aloy always felt like a tactical warrior, so we tended to go with the brain icon more than anything else.Īll in all, choices don’t matter that much in Horizon Zero Dawn and are more of a cosmetic feature than a mechanic. Since they don’t have any type of impact on the story itself, we suggest just choosing the option that you think works best. You’ll run into other choices like this during your time in the game, and you’ll be able to choose from those same three types of responses each time. It’s a small thing, that has no overall bearing on how the story plays out, but it’s a nice touch by the developers. The choice you make here will affect how the other character reacts (and even some of the things that Aloy says) to you when you meet him much later in the game, after they’ve both grown up. C: Respond aggressively (the closed fist icon).B: Respond strategically or tactically (the brain icon).A: Respond compassionately (the heart icon).
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A young boy throws a rock at Aloy, prompting the choice to either: This is introduced early on, after younger Aloy runs into a couple of children from a nearby Nora village. What Each Choice MeansĪs stated above, in the situations with choices, players are often given four responses to choose from. These choices are few and far between, so don’t expect to run into them as often as you might in other RPGs like Skyrim or even The Witcher 3. While choice is important to players, the choices offered in Horizon Zero Dawn are simply there to give you some way of controlling how Aloy interacts with others.
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They will affect how some characters see you when you run into them later, but that holds no bearing over the story itself. Unfortunately, this isn’t the case, and the choices that you make throughout the game won’t really affect the overall storyline. Many players have grown used to having choices available to their character in various role-playing games, and since Horizon Zero Dawn is an action-RPG, some might expect the weight of Aloy’s choices to carry some heft within the story itself. In this article we’ll discuss these Horizon Zero Dawn choices, what they mean, and how they affect the game’s overall story. These choices are denoted by three different symbols, a heart, a brain, and a closed fist. One of the first things that players are introduced to during the introductory hours of Horizon Zero Dawn is the option to make different choices when dealing with important points in the game. Horizon Zero Dawn – Are Choices Important?